The Effect of the Game-Based Learning (GBL) Method on Students' Learning Motivation in the Natural and Social Sciences (IPAS) Subject

Pengaruh Metode Game-Based Learning (GBL) Terhadap Motivasi Belajar Siswa Pada Mata Pelajaran IPAS

Authors

  • Rifza Irmada Yanti Irmada Yanti Institut Agama Islam
  • Farida Ariani Institut Agama Islam Sumbar
  • Firda Khairati Amris Institut Agama Islam Sumbar
  • Joni Indra Wandi Institut Agama Islam Sumbar
  • Melda Delvia Institut Agama Islam Sumbar

DOI:

https://doi.org/10.55062/ijpi.v6i1.1161

Keywords:

Learning Motivation, Game-Based Learning (GBL), Elementary School Students

Abstract

This research is driven by observational data showing low student engagement characterized by lack of enthusiasm, drowsiness during learning, and noise in the classroom. This is caused by the inadequate implementation of appropriate learning methods by teachers. This study aims to determine the effect of the Game Based Learning (GBL) method on student learning motivation in science subjects for grade IV of SDIT Alam Darul Furqon. This study uses a quantitative approach with a one-group pretest-posttest design. The research sample consisted of 24 grade IV students taken from a total population of 119 students. Data collection techniques used questionnaires, while data analysis techniques included normality tests and hypothesis testing (t-test). The results of the statistical analysis showed a t-count value of 3.942 which was significantly greater than the t-table of 1.711. The significance value (2-tailed) obtained was 0.001, much smaller than the significance level of 0.05. Thus, the null hypothesis (H0) was rejected and the alternative hypothesis (Ha) was accepted. These results prove that the Game Based Learning method has a significant influence in increasing the learning motivation of elementary school students.

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Published

2026-05-31